Poker Went To Showdown Stat

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  • Win Odds: Tournament Indicator win poker odds are calculated with a sophisticated mathematical algorithm based on your pocket cards, the community cards, and the number of players in the hand. Tournament Indicator offers accurate win poker odds that you can trust. You can change the display format to 'Ratio' in the settings window after you click 'Tools' > 'Settings'.
  • Pot Odds: Pot odds is simply a ratio of the amount of money in the pot compared with how much money it takes to call. The higher the ratio, the better your pot odds are. If there are $12 in the pot and it costs $4 to call then you are getting 3:1 odds ('cost to stay in'). This can be translated to a percentage, representing the size of your contribution in the new pot. It will be 25% in the above example.You can change the display format in the settings window after you click 'Tools' > 'Settings'.
  • Hand Odds: Tournament Indicator displays the probabilities of hitting a particular hand at showdown for you and your opponents at showdown. For example, if it shows 20 on flush for you and 30 for your opponents, it means that you have a 20% probability of getting your flush, while your opponents collectively have a 30% chance of hitting a flush.
  • Starting Hands Strength: Tournament Indicator provides EV, Sklansky Group/Rank and Win Odds for your starting hands. They're all independent numbers. You can choose the one you prefer to play your own starting hands.
  • EV: Expected Value for your hole cards. Expected value is the average amount of big bets this hand will make or lose. These statistics were compiled by a major online poker room from their database of millions of real live hands. So, for example, AA from the small blind in a 3/6 game will make on average 2.71 times the big blind, or $16.20 per hand (2.71 * $6). 22 from the button however, will make -0.12 EV, or -$0.72 in a 3/6 game (6 * -0.12). By only playing poker hands that have profitable EV, you will certainly improve your Texas Hold'em game. Please remember however, that this is a compilation of EV for the average player, so they are just representative of long term statistics and not Texas Hold'em facts. You will still need to play your poker hands accordingly, which means you need to observe your opponents, and play as the flop sees fit. Here are the Expected Value hand charts for 2 Players, 6 Players, 10 Players.
  • Group/Rank: This is another way to describe your hole cards' strength. In the book of Hold'em Poker for Advanced Players by David Sklansky, he divides the starting hands into 9 groups. This is a strategy book for limit Hold'em, but the starting hand groups do have some practical use in no limit Hold'em. Group 1 is the strongest; Group 9 is the weakest. You can get the whole list of the Sklansky Groups. For PokerStars and Full Tilt (only), we use 'Rank' to indicate the absolute strength of your starting hand, 1-169, 1 is the best hand. Holdem Indicator converts it into percentage as 'top %'. You can get more information about the starting Hand Ranks.
  • OUTs: OUTs refer to the unseen cards still left in the deck that will improve your hand after the flop. As you might guess, the more cards left in the deck that will improve your hand, the better. That's why, after the flop, you want to stay with hands that can be improved in a number of ways. The more outs, or ways your hand can potentially improve on the Turn or the River, the better your chances are of winning the pot. By counting your outs, you can do a very rough, quick calculation to estimate your chance of improving your hand after the flop, and hopefully having a winning hand. Knowing how likely (or unlikely) you are to improve will help you make a better decision about how much (or little) to invest in the hand. Tournament Indicator shows you the total outs and what the outs are. Tournament Indicator displays the OUTs from the strongest to the weakest. So you can easily ignore the weak ones if you wish. Keep in mind that Tournament Indicator doesn't calculate Win Odds based on OUTs. They're independent. You can use either of them to judge your hand strength.
  • Position: Tournament Indicator shows your position after flop. For a full size table (7-10 players), the first three seats after the button would be Early. The button and the two seats before it would be Late, and in between is the Middle. For short-handed tables (5-6 players), Early and Late position are the first and last two positions. For tables with 2-4 players, Early and Late position are the first and last position.
  • Showdown
  • 'h': Click 'h' to switch between 'Current Session' and 'History Data' for your player stats box. For column 'Balance' and 'Streak', only data for current session is displayed.
  • '+': Click '+' to display player stats box in a separate window.
  • Knowledge is power in poker. A Poker HUD can offer plenty. How about having information for each opponent at your table displayed directly onto the poker table for your benefit? Information that includes how often they call or raise and how aggressive they are. Ever wondered how to identify the pro player and the fish in a matter of seconds by looking at a couple of numbers? Fortunately there are a few HUD (heads-up display) programs available for your convenience but the issue isn’t which one to choose. Most of the players have trouble selecting the appropriate stats and HUD layout.

    What stats do you display on your PokerAce HUD, and how do you arrange them? Here is my answer…

    The HUD trinity (Voluntarily Put Money Into the Pot (VPIP), Preflop Raise (PFR), Total Aggression (TA)) tell us much about a player. Loose players play loose; tight players play tight. Aggressive players play aggressively and passive players play passively. These 3 stats are the most important and should be displayed clearly. That’s also the reason to use a larger font size, so that they distinguish from other stats.

    (From 2+2 forum) Voluntarily Put Money Into the Pot: the fundamental indicator of a player’s preflop looseness, and one of the best gauges of a player’s hand range. You want your opponents’ VPIPs to be as large as possible. The more hands they play, the worse they are, and the more money you’ll make against them.

    Preflop Raise: the fraction of the time that the opponent raises preflop. This number indicates how you will have to adjust to this opponent preflop. First off, if it is incredibly small you need not worry about this opponent raising you off a speculative hand. If the players left to act all have miniscule PFRs, you can limp with extremely speculative hands and expect to see very cheap flops, giving you marvelous implied odds. Take advantage of it. However, if an opponent with a PFR of 2% makes a raise preflop, you can fold most of your speculative hands without worrying. (NOTE: if you’re going to be heads-up against a full-stacked opponent with a PFR of under 4% who raises to 4 or 5 BBs, you can very safely call with ANY pocket pair on implied odds alone, because if you hit your set, you’ll stack your opponent VERY frequently. The tiny PFR tells you much about their holdings, and most of these opponents will commit a full stack to the pot with a hand that is powerful enough to convince them to raise preflop.)

    Total Aggression: the best overall indicator of how aggressive this opponent will be postflop. Preflop play and postflop play are two different channels, and you should not expect a player to be either passive in both or aggressive in both. There are players who are highly aggressive preflop but turn into calling stations postflop, and there are sluggish limpers preflop who go hyper-psycho postflop when they hit a hand. If you see an opponent with an incredibly large total aggression rating, you will probably have to play passively against this opponent if you hit a solid hand, letting them do the betting for you. NOTE WELL: players with a very large total aggression come in two fundamentally different flavors — the ultra-weaktighties and the maniacs. An ultra-weaktighty is someone whose aggression is high because he folds whenever anybody else bets and he doesn’t have the nuts. A maniac is someone whose aggression is high because he bets and raises with any random crap. If you can tell these two apart, you will make MUCH more money. (Hint: look at the kinds of hands that they show down. If they’re reaching showdown infrequently and always with a monster, they’re probably ultra-weaktight. If they’re losing most of their hands at showdown, they’re probably maniacal.)

    However, there are 3 more stats to make good use of. Those include the Went to Showdown Percentage (WtSD%), the Won Money at Showdown (W$SD) and number of Hands (H). I suggest larger font sizes for them as well.

    (From 2+2 forum) Went to Showdown Percentage: the larger this number, the more of a calling station the opponent is. There is no “magic number” here that tells me an opponent will be profitable or unprofitable; rather, this number tells me how I should start to adjust to this villain. Against an opponent with a big WSD%, I value bet lighter and bluff much less often. Against an opponent with a very low WSD%, I value bet much less often and bluff much more frequently.

    Stat

    Won Money At Showdown: another very useful statistic, this is a rough measure of an opponent’s postflop skill. The larger this number is, the more likely a villain is to have the goods when we reach a showdown. It helps me decide how lightly I can value-bet an opponent, and it helps me decide how lightly I can call an opponent down. It helps me sort good LAGs from bad LAGs, nits from TAGs, and maniacs from smart but aggressive opponents. If an opponent’s W$SD is extremely high, I consider them weak tight and bluff frequently. I also shrink the size of my bets, knowing that it won’t take much to push villain off his hand. If an opponent’s W$SD is extremely low, I value bet with all sorts of crap, expecting my opponent to call me down. I also raise the size of my value bets, fully expecting to get paid off even if I push hard.

    Total Hands: an incredibly important number, this tells you how much trust you can put in all the other numbers in your HUD. At about 50, numbers like VPIP and PFR start to be meaningful. At about 10,000/VPIP you can start to rely on total aggression (e.g., 200 hands for a player with a VPIP of 50, but 500 hands for a player with a VPIP of 20). W$SD doesn’t really lock up for several thousand hands, so treat it with a grain of salt, but WtSD becomes meaningful noticeably faster.

    Moving on, it’s a good idea to know how positional aware is your opponent. You can find that out by looking at his/her stealing frequency. HUD offers you 3 stats regarding stealing, Attempted to Steal Blinds, Folded Small Blind to steal, Folded Big Blind to Steal.

    (From 2+2 forum) Attempted to Steal the Blinds: From CO and Button, I treat this number as the person’s PFR%, and I adjust my behavior accordingly. Also, if the person’s steal percentage is markedly larger than their PFR, I assume the person has more of a clue about how to play the game, and I give them a bit more respect when they go to war. I also figure that I’ve got much more folding equity against them in general, since savvy players are less likely to be calling stations and more likely to be capable of folding a decent hand.

    Folded Big/Small Blind to a Steal: Another basic indicator of hand strength. If the person folds to steals all the time, then I know that when they call a raise from the blinds they’ve actually got a hand. If the person is a habitual blind defender, I can assume they have crap even if they call a sizeable preflop raise. Combined with the Fold to C-Bet percentage, these numbers tell me whether stealing against an opponent will likely be profitable or not.

    Showdown Poker Game

    Finally I also keep 4 more stats shown on my display, just under the player’s name. Those include the Cold Call Preflop, the Continuation Bet %, the Folded to Continuation-bet % and the Check-Raise %.

    Celebrity Poker Showdown

    So, altogether I’ve got around 13 stats shown at the same time around a player’s name. Soon we’ll discuss how to categorize each player according to those stats and how to exploit their weaknesses.